

I feel like it can give you a whole new appreciation for games and their little quirks, and can breathe new life into things you love. Maybe I should live a little, break the rules, be a bad boy.

I even play a butt ton of The Sims 4 and never do this, and that game is all about making up your own challenges and rules! I'm too busy meticulously decorating houses and apartments to ever reach the gameplay part. Mollie Taylor, Features Producer: I feel like I'm playing games all wrong because I never do this! I'm not sure why, honestly. There was also that time I almost managed a pacifist run, but faltered at the final faction due to an overly stubborn Kingdom of Yan who just wouldn't play ball. Three Kingdoms is another where I started imposing weird restrictions on myself, like fighting entire battles using only heroes. Total War: Warhammer is really well set up for those fun roleplaying campaigns, especially with all the character backstory. One of my favourites was when I decided to get Durthu the Sword of Khaine in Mortal Empires and use him as a one treeman army, so beelined over to Ulthuan, nicked the sword, and had Durthu lumbering around by himself destroying entire armies. Sean Martin, Guides Writer: I have a tendency of doing weird Total War campaigns where I set myself very specific goals and end up getting completely carried away. Ah, there's that mountain with the funny crooked point on it-not far to go now! It really makes you realise how abstract digital spaces become when you can just freely teleport around them-once you stop, you actually start to get the lay of the land, and appreciate the work the developer put in all the more. I loved doing it in Assassin's Creed Odyssey, too, which has enough sidequests and events that you can really get that feeling of setting off on an adventure like a hero out of Greek myth, sailing around distant islands and having all sorts of wild encounters before, weary and forever changed, journeying back to your home town. It doesn't work for all games, but in really dense and rich open worlds, forcing yourself to actually navigate the space and have a kind of natural structure to your adventures can totally change your perspective on the game.ĭragon's Dogma is the perfect example for this, with its lengthy but superbly satisfying journeys, or Shadow of Mordor, where every jog across Mordor is a chance for more orc drama to erupt. One I come back to often is forbidding myself from using fast travel.

These days when I set myself special conditions, I do it in small ways. Stealth is more fun when you live with your mistakes sometimes, and though narratively the ideal of taking the moral high ground of never spilling blood is appealing, in practice heaping up sleeping guards in vents is arduous and absurd.
